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Archives: 2010, 2009

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13 June 2010

Albert's Space Adventure

My year is finally over and so I’m going to be more free to do a billion and one things that preferably don’t involve deadlines, people called Alice and Bob or any form of knowledge about Oracle Databases.

For most of the year I was spending a large chunk of my time battling with my team to create a game for the PSP.

We created a 2D/3D platform game with an awesome storyline involving dinosaurs, highly trained space monkeys and cube shaped planets.

Seeing as the PSP development kit has now been shipped back off to Sony, and I will likely never get to play my years work ever again I thought I’d upload these couple of pictures here to remind me of both the achievement and the termoil.

Posted by matt at 11:36


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29 December 2009

Colour Scheming

Seeing as it’s the holidays, and I’m filling all my time with pointless activities already, I thought I’d beautify my much loved terminal by designing my own colour scheme.

I started by looking for pre-existing schemes, but firstly, they’re not all that easy to find for someone using gnome-terminal as their terminal emulator, and secondly what I did find really didn’t fulfil what I was looking for. Colour schemes in general either seem to be overly contrasty and garish, or so subtle that I think I’d end up holding up colour cards to my screen.

The result

Try it out

Set the following1 in gconf settings at /apps/gnome-terminal/profiles/Default2

background_color #101010101010
pallete #1B1B1B1B1B1B:#BFBF5D5D5454:#73737F7F3232:
#E9E9FFFF7272:#58588282B2B2:#757550507B7B:
#464686869E9E:#D3D3D7D7CFCF:#555557575353:
#73733E3E3939:#9393A6A63131:#EDEDFFFF8B8B:
#72729F9FCFCF:#ADAD7F7FA8A8:#5959ABABC9C9:
#EEEEEEEEECEC
foreground_color #FFFFFFFFFFFF

gconf-editor provides a nice simple GUI with which to do so.

1Note that, I’ve added line breaks to the pallette setting that need to be removed.

2Or of course any other profile so that you don’t have to try it out on your default.

Posted by matt at 12:25


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17 October 2009

Getting Started with 3D Modelling

Today I got started with one of my new courses this term, the refreshingly different, Character and Set Design. Basically it involves me learning how to do 3D Modelling with Autodesk’s Maya software.

Anyway this is all I’ve managed to produce so far, and it’s hardly impressive. Still, it will be interesting to see how much I can improve in the space of just a few weeks.

Posted by matt at 21:26